A small shared world. Villagers, quests, and room to build.
Current keys (can be changed with the ⌨️ button). Click “Learn more” under each block for explanations.
Click / tap on the ground: walk there by yourself
Z Q S D or arrows : step by step · Esc : stop / close
Your character works out its path and goes around obstacles. Terrain matters: you can only climb one level at a time, but you can jump down; falling more than 2 levels hurts.
Stuck (at the bottom of a hole, on an islet)? K to start again from the village, with confirmation.
Too much to carry, you move half as fast; when starving, you slow down too.
Click on a tree, a rock, a plant, an animal, a villager: go there and act
E or Space : act in front of you · 1–9 : answer in a dialogue
The right tool is taken in hand automatically: axe (trees), pickaxe (rocks, sometimes iron), sickle or scythe (rushes, wheat, corn), shovel (pull up stumps: the tree won’t grow back). Flowers give fibres, bushes give berries (by hand).
A felled tree leaves a stump, then a sapling that grows again. Broken rocks only come back during the night.
Click a pile on the ground: see what’s in it and pick it up. Your bag has a weight limit: when it’s full, you stop chopping.
F : eat · P : drink a potion
Click on your bed: sleep (move to wake up)
Fullness drops with time and effort. Starving: no more regeneration, you slow down and lose HP. Well fed, you recover faster.
Cook at the campfire (one on the square, or your own): bread (flour milled at the workbench), roasted corncobs, flatbreads, grilled meat, omelette.
The bed can be built (building bar) or bought as a kit from Pïo. Sleeping in it restores your HP quickly and makes you less hungry.
C : character sheet · I : bag and equipment
Click on a workbench: craft · on a merchant: buy / sell
Each level gives 3 stat points (strength, endurance, agility, dexterity, charisma, perception) and 1 talent point. Skills (woodcutting, mining, combat, crafting, trading, survival) improve with practice; talents require a practice level.
Equipment: hats, armour, boots, bags (more carrying capacity), weapons and tools. Pïo (bazaar) and Hilde the armourer (forge) sell and buy back.
T : claim your plot · B : build · G : works
1–9 : choose · Click : place · right-click : remove (refunded)
Your plot is 16×16 at level 1; its area grows with your level (claim it again to enlarge it). You can only build on your own land; a door only opens for whoever built it. Floors can also be placed under an object.
Wooden chests (18 slots) or iron-bound ones (36 slots), 64 identical items per slot; click one to store things, drag and drop to organise.
Works (shovel in hand): dig, fill in with earth, sow wheat or corn on your plot.
Abandon your plot: last slot of the building bar, with confirmation.
Bag → 🤚 In hand : wheat, corn, straw or fodder to lure animals
Click on a feeder: fill it with fodder
Chickens, sheep and cows follow whoever holds what they like (♥). Once brought to your plot, they belong to you and nobody else can kill them.
Fences and gates (building bar) for the pen; players can go through gates, animals can’t. Fodder: 2 wheat + 2 straw at the workbench.
Fed animals: eggs and chicks, wool (shears in hand), milk (bucket in hand). When hunting, the loot depends on the size of the animal.
V : 2D / 3D / first-person view · wheel : zoom in 3D · J : quests · H : help
Page Up / Page Down : rotate the view · Home / End : camera height (3D)
Enter : chat · /who : players online
A “!” marks a quest to take, a “?” a quest to hand in. Villagers go home at night; their doors are open.
Panel buttons: 💬 report a bug or suggest an idea, ⌨️ change the keys, 🔊 mute the sound, ⏏ switch character.
Click “Change”, then press the key you want. Arrows and Space always work. Setting saved in this browser.
Your position, your view (2D/3D) and your browser are attached automatically.
A new version is available.
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