====== Seasons, flowers and colours ====== > //Page generated automatically from the game data, updated with every version: any changes made here will be overwritten. To add explanations, use the [[en:guide:start|guide]] pages.// A season lasts **6 game days** (about an hour). The flowers change with the season; there are none in winter. A picked flower grows back during the night, with a one-in-five chance. On a flowery tile, there are either **three flowers of the same colour**, or **three flowers of mixed colours**. ^ Season ^ Flowers ^ | 🌸 Spring | Poppy (rouge), Cornflower (bleu), Daisy (blanc), Daffodil (jaune), Primrose (rose) | | ☀️ Summer | Lavender (violet), Sunflower (jaune), Rose (rose), Poppy (rouge), Cornflower (bleu) | | 🍂 Autumn | Heather (violet), Marigold (orange), Autumn crocus (rose), Chrysanthemum (blanc) | | ❄️ Winter | aucune | ===== Colours and dyes ===== 3 flowers of one colour make 1 dye (workbench). **Green** is made by mixing a blue dye and a yellow one. ^ Colour ^ Dye ^ | White | 3 × [[en:donnees:objets|White flowers]] | | Red | 3 × [[en:donnees:objets|Red flowers]] | | Orange | 3 × [[en:donnees:objets|Orange flowers]] | | Yellow | 3 × [[en:donnees:objets|Yellow flowers]] | | Green | 1 × [[en:donnees:objets|Blue Dye]], 1 × [[en:donnees:objets|Yellow Dye]] | | Blue | 3 × [[en:donnees:objets|Blue flowers]] | | Purple | 3 × [[en:donnees:objets|Purple flowers]] | | Pink | 3 × [[en:donnees:objets|Pink flowers]] | ===== Coloured clothing ===== ^ Model ^ Slot ^ Material (+ 1 dye) ^ Effect ^ | 👕 Shirt | Top | 3 × [[en:donnees:objets|Cloth]] | — | | 🧶 Wool jumper | Top | 4 × [[en:donnees:objets|Wool]] | +1 armour, +2 HP | | 👖 Canvas trousers | Trousers | 3 × [[en:donnees:objets|Cloth]] | — | | 👖 Wool trousers | Trousers | 3 × [[en:donnees:objets|Wool]] | +1 armour | | 🧢 Woolly hat | Head | 2 × [[en:donnees:objets|Wool]] | — | | 🎩 Beret | Head | 2 × [[en:donnees:objets|Cloth]] | +1 charisma | | 🤠 Felt hat | Head | 3 × [[en:donnees:objets|Wool]] | +1 charisma | | 🎩 Feathered hat | Head | 2 × [[en:donnees:objets|Cloth]], 2 × [[en:donnees:objets|Feathers]] | +2 charisma | ===== The portal islands ===== Stone portals lead to distant islands, more dangerous than the mainland. You cannot build, dig or claim a plot there. The island’s portal takes you back to the mainland. * **Dying on an island**: as elsewhere, you lose 10% of your gold; on top of that, **half of what you carry stays in a pile on the island**. Go back for it! * **Renewal**: an island resets (trees, rocks, enemies, piles on the ground) **every 3 hours**, only if nobody is on it. * **Loot**: enemies drop their weapons, armour, gold and provisions. Each enemy has a **1 in 100 chance** of carrying a legendary item. ^ Island ^ Access ^ Enemies ^ Rare loot ^ | 🪓 Barbarian Isle (portal south-west of the village) | level 5 | barbarians, barbarian chief | [[en:donnees:objets|Barbarian axe]], [[en:donnees:objets|Horned helmet]], [[en:donnees:objets|Barbarian chief’s horn]], [[en:donnees:objets|Heather Fang]], [[en:donnees:objets|Helm of Mists]], [[en:donnees:objets|Great Chief’s Cuirass]] | | 🧟 Isle of the Dead (portal south-east of the village) | level 7 | zombies (far more dangerous at night), King of the Graves; buried treasure to dig up with a shovel | [[en:donnees:objets|Black pearl]], [[en:donnees:objets|Rusty crown]], [[en:donnees:objets|Heather Fang]], [[en:donnees:objets|Helm of Mists]], [[en:donnees:objets|Great Chief’s Cuirass]] | | 🐉 Dragon Isle (portal north of the village) | level 10 | drakelings, the Dragon (fire breath on every nearby player: come as a group); hoard buried in its lair | [[en:donnees:objets|Dragon scale]], [[en:donnees:objets|Dragon heart]], [[en:donnees:objets|Scale armour]], [[en:donnees:objets|Scale helm]], [[en:donnees:objets|Heather Fang]], [[en:donnees:objets|Helm of Mists]], [[en:donnees:objets|Great Chief’s Cuirass]] |