====== The portal islands ====== Stone portals lead to distant islands, far more dangerous than the mainland. * **The Barbarian Isle**: portal south-west of the village, from level 5. A fortified camp, bloodthirsty barbarians and their chief. Corentin offers a quest to drive them out. * **The Isle of the Dead**: portal south-east of the village, from level 7. A graveyard, a crypt and their King of the Graves. By day the zombies doze; **at night they are fast and see far**. **Treasures** are buried all over (dug earth marked with a cross): three strokes of a shovel, and the gold, black pearls and sometimes a legendary item are yours. Ozan and Pïo have quests for this island. * **The Dragon Isle**: portal north of the village, from level 10. A volcanic island, fast drakelings and, in the crater, the **Dragon**. Its fire breath burns every player within 3 tiles and damages armour: **come as a group**. Every player who hit it in the last 3 minutes shares the victory (XP, gold, quest). Its hoard is buried in the lair. With its scales, Hilde forges the scale armour and scale helm (rank III). Maëlle has a quest for this island. * The portal in the north of each island takes you back to the mainland. You never wake up on an island: when you reconnect, you are back in front of the portal. * You cannot build, dig or claim a plot on an island. * **Dying on an island**: half of what you carry stays there in a pile. Go back for it! * **Renewal**: an island resets every 3 hours if nobody is on it (trees, rocks, enemies, piles on the ground). * **Loot**: enemies drop weapons, armour, gold and provisions; a 1 in 100 chance of a **legendary** item. See also: [[en:donnees:nature|island data]].