Choose a name and a password: your character is created the first time you log in.
Talk to Maëlle the Elder, north of the square: she sends you to see Bran. A “!” above a villager marks a quest, a “?” a quest to hand in.
You start with a hatchet in hand, a pickaxe, a sickle, some bread and a potion.
Chop wood, break stones, pick flowers and flax: everything is useful for crafting.
Outside the village, claim your plot (T key): that’s where you build, sow and raise animals.
Keep an eye on your fullness (orange bar): eat with F.
Monsters (slimes, wolves) don’t come into the village. At night, the villagers go home; their doors are open.