en:donnees:nature
Table des matières
Seasons, flowers and colours
Page generated automatically from the game data, updated with every version: any changes made here will be overwritten. To add explanations, use the guide pages.
A season lasts 6 game days (about an hour). The flowers change with the season; there are none in winter. A picked flower grows back during the night, with a one-in-five chance.
On a flowery tile, there are either three flowers of the same colour, or three flowers of mixed colours.
| Season | Flowers |
|---|---|
| 🌸 Spring | Poppy (rouge), Cornflower (bleu), Daisy (blanc), Daffodil (jaune), Primrose (rose) |
| ☀️ Summer | Lavender (violet), Sunflower (jaune), Rose (rose), Poppy (rouge), Cornflower (bleu) |
| 🍂 Autumn | Heather (violet), Marigold (orange), Autumn crocus (rose), Chrysanthemum (blanc) |
| ❄️ Winter | aucune |
Colours and dyes
3 flowers of one colour make 1 dye (workbench). Green is made by mixing a blue dye and a yellow one.
| Colour | Dye |
|---|---|
| White | 3 × White flowers |
| Red | 3 × Red flowers |
| Orange | 3 × Orange flowers |
| Yellow | 3 × Yellow flowers |
| Green | 1 × Blue Dye, 1 × Yellow Dye |
| Blue | 3 × Blue flowers |
| Purple | 3 × Purple flowers |
| Pink | 3 × Pink flowers |
Coloured clothing
| Model | Slot | Material (+ 1 dye) | Effect |
|---|---|---|---|
| 👕 Shirt | Top | 3 × Cloth | — |
| 🧶 Wool jumper | Top | 4 × Wool | +1 armour, +2 HP |
| 👖 Canvas trousers | Trousers | 3 × Cloth | — |
| 👖 Wool trousers | Trousers | 3 × Wool | +1 armour |
| 🧢 Woolly hat | Head | 2 × Wool | — |
| 🎩 Beret | Head | 2 × Cloth | +1 charisma |
| 🤠 Felt hat | Head | 3 × Wool | +1 charisma |
| 🎩 Feathered hat | Head | 2 × Cloth, 2 × Feathers | +2 charisma |
The portal islands
Stone portals lead to distant islands, more dangerous than the mainland. You cannot build, dig or claim a plot there. The island’s portal takes you back to the mainland.
- Dying on an island: as elsewhere, you lose 10% of your gold; on top of that, half of what you carry stays in a pile on the island. Go back for it!
- Renewal: an island resets (trees, rocks, enemies, piles on the ground) every 3 hours, only if nobody is on it.
- Loot: enemies drop their weapons, armour, gold and provisions. Each enemy has a 1 in 100 chance of carrying a legendary item.
| Island | Access | Enemies | Rare loot |
|---|---|---|---|
| 🪓 Barbarian Isle (portal south-west of the village) | level 5 | barbarians, barbarian chief | Barbarian axe, Horned helmet, Barbarian chief’s horn, Heather Fang, Helm of Mists, Great Chief’s Cuirass |
| 🧟 Isle of the Dead (portal south-east of the village) | level 7 | zombies (far more dangerous at night), King of the Graves; buried treasure to dig up with a shovel | Black pearl, Rusty crown, Heather Fang, Helm of Mists, Great Chief’s Cuirass |
| 🐉 Dragon Isle (portal north of the village) | level 10 | drakelings, the Dragon (fire breath on every nearby player: come as a group); hoard buried in its lair | Dragon scale, Dragon heart, Scale armour, Scale helm, Heather Fang, Helm of Mists, Great Chief’s Cuirass |
en/donnees/nature.txt · Dernière modification : de 127.0.0.1
