en:guide:iles
The portal islands
Stone portals lead to distant islands, far more dangerous than the mainland.
- The Barbarian Isle: portal south-west of the village, from level 5. A fortified camp, bloodthirsty barbarians and their chief. Corentin offers a quest to drive them out.
- The Isle of the Dead: portal south-east of the village, from level 7. A graveyard, a crypt and their King of the Graves. By day the zombies doze; at night they are fast and see far. Treasures are buried all over (dug earth marked with a cross): three strokes of a shovel, and the gold, black pearls and sometimes a legendary item are yours. Ozan and Pïo have quests for this island.
- The Dragon Isle: portal north of the village, from level 10. A volcanic island, fast drakelings and, in the crater, the Dragon. Its fire breath burns every player within 3 tiles and damages armour: come as a group. Every player who hit it in the last 3 minutes shares the victory (XP, gold, quest). Its hoard is buried in the lair. With its scales, Hilde forges the scale armour and scale helm (rank III). Maëlle has a quest for this island.
- The portal in the north of each island takes you back to the mainland. You never wake up on an island: when you reconnect, you are back in front of the portal.
- You cannot build, dig or claim a plot on an island.
- Dying on an island: half of what you carry stays there in a pile. Go back for it!
- Renewal: an island resets every 3 hours if nobody is on it (trees, rocks, enemies, piles on the ground).
- Loot: enemies drop weapons, armour, gold and provisions; a 1 in 100 chance of a legendary item.
See also: island data.
en/guide/iles.txt · Dernière modification : de 127.0.0.1
